BPhillipYork : This is an interesting slow speed ramp, though if you can turbo it out turn one or two it's not too slow, I could see playing this in a stax deck
Although it has reach, it lacks evasion, so is it safer to create tokens to avoid losing it to a single removal spell
While I understand many people feel options are good - such as the Charm and Confluence cycle - I personally would have preferred stack interaction to be less color restricted, especially due to the colorfixing issues mentioned earlier
Yes, person who already knows how to play and is only reading this to pick holes, thats not ideal in competitive play, but hush up, its perfect when figuring it out for yourself
// Sephiroth, One-Winged Angel Legendary Creature Angel Nightmare Avatar 5/5 Flying Super Nova As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures