Maybe a Nightmare to others, but a dream to me
Theyre extremely efficient and will end games quickly, but with almost no reliable alternative win conditions, they need to be protected and withheld from the board until they can dish out serious damage
Being so expensive, Numot decks rely on a ton of early-game artifact-based ramp to run out their commander, then focus on wiping the board of lands with Armageddon and Impending Disaster and the like, locking the board down so no one can deal with your (honestly, middling) 6/6 commander
Given that he's eight mana, and you have to have excess mana to cast the extra spells, it's a little slow
Sharing Is Caring Kardur, Doomscourge | Illustration by Chris Rahn That brings the list to a close