Is this rule as inflexible as it could be applied or are we merely trying to think about different categories of cards to make our decks less unfun to play against but still effective (its the second one, by the wayI cant say that enough)
Author's note: This list follows the chronological order in which these cards were released, mostly because that's just how I like to do things
Variations Any haste-granting effect can replace Fervor, such as Anger in the graveyard or Mass Hysteria/Hammer of Purphoros
From enabling miracles to setting up the perfect top deck for Intet, the Dreamer, Top is the best scrying you can do in Commander, and it isnt locked into a color identity
It has trample, haste, and "At the beginning of the end step, sacrifice this token." Enchantment Sticky Fingers Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures